I'm still working on the new area maps and all the encounters that will go along with them. Things are going rather smoothly, but there is still a lot of work to do before the next build. Anyway, the main point of this update was to show one of the mostly finished maps that I've been working on for the new levels.
Each level will have several interconnected areas that the player can visit. In each area the player can perform several actions:
Search - The player searches the area, finding loot, enemies, or other things.
Encounters - Triggered when the player enters the area, and can be all sorts of things from more story based enemy encounters to non-hostile NPCs.
Investigate - In some areas, the player may be able to investigate details of the area, learning more about the story that goes with each level, lore of one form or another, finding items, or other things.
Anyway, here is an example of what a level could look like if you mapped it out. This is actually the map I'm using to plan out the level, so some parts are hidden for obvious reasons! Each of the large bubbles represents an area within the level. The branches off of the main bubbles have details about what the player can find in each area. The blue arrows show the possible progression paths through the area (the area transitions go in both directions in game, but the program I'm using doesn't map that way).
I'm going to finish filling in this map and write up all the relevant text, and then I'll just have three more to go before I start implementing all this in the code.
Until next time!
Guardian Soul
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