Hail again, Wanderers!
I realized that with all the changes I just mentioned, I should let everyone know what I'm doing moving forward. The basic plan looks like this:
1. Go back over each dungeon and change the structure so that it conforms with the new design goals. First up is fire, then water, air, and earth. This means actually make the dungeons dungeon-y. Or at the very least explorable.
2. Go back through each boss NPC and redo them so they conform with the new story goals.
3. Move around the old minor NPCs as needed.
4. Add in some form of introduction (either a dungeon or a quick narrative blurb) to introduce the overall narrative.
5. Bug testing/balance checking.
6. Release.
As usual, I don't have a timeframe that all that will happen in, sorry.
As a side note, I'm going back to college towards the end of this month. That doesn't mean work on this game will stop, but it will understandably take a backseat to school work when needed. On the other hand being in school tends to make me more disciplined than the summer does (to be perfectly honest) so expect to see a more even work pace on the project.
Guardian Soul
No comments:
Post a Comment