Hail, Wanderers!
Version 11 of the Dueling Game is up here.
I've changed the text colors for Damage, Balance, and Stamina in the end of turn readout to reflect the colors of the associated gauges and have also made it possible to play almost the entire game without the mouse.
Barring bug fixes or other necessary changes that come to light as the game sees more use, this will probably be the final version for the game. I may put some time into making the UI look a little better, but art honestly isn't my forte and I'd just as soon spend the time working in other areas.
On that note, I'll most likely be switching to another project from here on out. I will also likely come back to make a more refined version of the Dueling Game, one that hopefully comes closer to the intended experience of the game and that makes use of the lessons I learned this time around, but for now I'm going to put time into another project.
There won't be a downloadable version of said project for a while, but expect updates as usual. I'll probably post more on the design side of things each week, and try to make up for the lack of a playable game with more detailed documentation of the design process.
In any event, it's been nice to get back into this on a more serious level. I haven't been able to invest as much time into my design work as I'd like, and I feel like the developments to the Dueling Game took longer than they should have for how much the game has changed, but I'm happy (if not quite satisfied) with my work regardless. I can still see areas for improvement, but I get the sense that I'd start picking at too fine a level for it to really be worth it, considering the project started as more of a prototype anyway. It is a concept I'm quite fond of, however, so I would like to craft something more worthy of its potential in the future.
Somewhat tired ramblings aside, my sincere thanks to everyone who has taken an interest in this project, from those who helped me along through the early concept phases, to a certain programmer who provided invaluable help both with advice and encouragement, to those who spotted it while passing through my corner of the internet (so to speak) and gave the project a look. Thank you all, and I hope you've enjoyed following and playing the game as much as I've enjoyed the process of crafting it.
With warm regards, and as always, until next time!
Charles (Guardian Soul)
Showing posts with label Dueling Game. Show all posts
Showing posts with label Dueling Game. Show all posts
Sunday, April 23, 2017
Sunday, April 16, 2017
Dueling Game v10
Hail, Wanderers!
Version 10 is out! UI improvements, some code changes to make the turns flow a bit better and to help the different parts of the game communicate on an easier to manage level. Also, proper win and loss text display, along with indications for when players are forced to take the recover action. Also bug fixes! Lots of bug fixes.
Next version should be mostly polish, as I think I'm winding down on this iteration of the concept. I'm toying with the idea of executing the improvements I had for the dueling concept as a whole within the confines of this game, or if it would be more worthwhile to build something from the ground up. At least from a design standpoint.
Until next time,
Charles
Version 10 is out! UI improvements, some code changes to make the turns flow a bit better and to help the different parts of the game communicate on an easier to manage level. Also, proper win and loss text display, along with indications for when players are forced to take the recover action. Also bug fixes! Lots of bug fixes.
Next version should be mostly polish, as I think I'm winding down on this iteration of the concept. I'm toying with the idea of executing the improvements I had for the dueling concept as a whole within the confines of this game, or if it would be more worthwhile to build something from the ground up. At least from a design standpoint.
Until next time,
Charles
Sunday, April 9, 2017
Dueling Game v9
Hail, Wanderers!
New version of the Dueling Game up on itch.io!
Combat images and sound did not make it into this version, my apologies.
Changelog:
Combat Log
UI now displays what action each player took, how much damage has been done, stamina used, and balance gained/lost.
Next Version:
For the next few versions I'll be focusing on UI improvements and game feel as a whole. So expect to see something marginally better than the current UI, along with more feedback on player actions and the like.
Until next time!
Charles
New version of the Dueling Game up on itch.io!
Combat images and sound did not make it into this version, my apologies.
Changelog:
Combat Log
UI now displays what action each player took, how much damage has been done, stamina used, and balance gained/lost.
Next Version:
For the next few versions I'll be focusing on UI improvements and game feel as a whole. So expect to see something marginally better than the current UI, along with more feedback on player actions and the like.
Until next time!
Charles
Sunday, April 2, 2017
Dueling Game v8
Hail, Wanderers!
New version of the Dueling Game up on itch.io!
Changelog:
Skill Buttons
Players can now click on the skill buttons to select skills for activation. Turn automatically starts when both players have selected skills.
Basic AI
I say "AI" but right now it just uses dice rolls to pick a skill to use. Future plans involve custom AI for each class that will give it a bit more strategic depth.
Next Version:
Combat Log
Combat Images/Sound Effects
Until next time!
Charles
New version of the Dueling Game up on itch.io!
Changelog:
Skill Buttons
Players can now click on the skill buttons to select skills for activation. Turn automatically starts when both players have selected skills.
Basic AI
I say "AI" but right now it just uses dice rolls to pick a skill to use. Future plans involve custom AI for each class that will give it a bit more strategic depth.
Next Version:
Combat Log
Combat Images/Sound Effects
Until next time!
Charles
Sunday, March 26, 2017
Dueling Game v7
Hail, Wanderers!
Version 7 of the dueling game now live on itch.io
https://guardiansoul.itch.io/dueling-game-early-concept
Changelog:
Implemented Classes
The player can now pick from three classes on the main screen.
Mace and Shield - Stable class focusing on a mix of attack and defense with the option to trade sustained offensive power for a more powerful strike
Dual Swords - Aggressive class focused on chaining repeated attacks into high damage finishers or more powerful defensive moves.
Gun Lance - Defensive control based class focused on debilitating the opponent and opening windows for massive damage strikes.
UI Improvements
Skill help windows now reflect skills for each class.
Bugfix
Skills and the associated buttons/hotkeys have been adjusted so each skill now properly triggers on the listed keypress.
A bug where classes could stack balance past the intended maximum has been fixed. Further checks for min/max values have been added to the code.
Next Version:
Basic AI
Working Skill Buttons
Until next time!
Charles
Version 7 of the dueling game now live on itch.io
https://guardiansoul.itch.io/dueling-game-early-concept
Changelog:
Implemented Classes
The player can now pick from three classes on the main screen.
Mace and Shield - Stable class focusing on a mix of attack and defense with the option to trade sustained offensive power for a more powerful strike
Dual Swords - Aggressive class focused on chaining repeated attacks into high damage finishers or more powerful defensive moves.
Gun Lance - Defensive control based class focused on debilitating the opponent and opening windows for massive damage strikes.
UI Improvements
Skill help windows now reflect skills for each class.
Bugfix
Skills and the associated buttons/hotkeys have been adjusted so each skill now properly triggers on the listed keypress.
A bug where classes could stack balance past the intended maximum has been fixed. Further checks for min/max values have been added to the code.
Next Version:
Basic AI
Working Skill Buttons
Until next time!
Charles
Friday, December 4, 2015
Dueling Game Tech Demo
Hail Wanderers!
The dungeon crawler is not dead, have no fear, but as I've been grappling with its combat system for a while now, I decided to take a break from it and do some smaller trials of combat systems. One of them may end up getting used for the dungeon crawler, or at the least the experience should help me refine the dungeon crawler's combat system.
In any case, the link to the first one can be found below. Both the Mac and PC versions are in the .zip folder, but I have no means of testing the Mac version so please be patient with any problems that arise with it.
https://www.dropbox.com/s/0k4bugvjquqh8z7/Tech%20Demo%2012-04-15%20v2.zip?dl=0
Feedback can go in the comments below, or to my email at CCS210@Aol.com
Enjoy!
Charles S (Guardian Soul)
Updated to v2 to fix a bug causing Rest to set Stamina to 100 instead of 20.
The dungeon crawler is not dead, have no fear, but as I've been grappling with its combat system for a while now, I decided to take a break from it and do some smaller trials of combat systems. One of them may end up getting used for the dungeon crawler, or at the least the experience should help me refine the dungeon crawler's combat system.
In any case, the link to the first one can be found below. Both the Mac and PC versions are in the .zip folder, but I have no means of testing the Mac version so please be patient with any problems that arise with it.
https://www.dropbox.com/s/0k4bugvjquqh8z7/Tech%20Demo%2012-04-15%20v2.zip?dl=0
Feedback can go in the comments below, or to my email at CCS210@Aol.com
Enjoy!
Charles S (Guardian Soul)
Updated to v2 to fix a bug causing Rest to set Stamina to 100 instead of 20.
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