Sunday, October 12, 2014

Update 10/12/2014

Hail Wanderers!

Back to shorter posts for this week. Most of the work has gone into locking in the main systems we already have for Treevolution, and testing those systems so that we know what areas we have to refine. That has taken up the majority of this week and I have to say, the results have been quite informative. The game continues to grow by leaps and bounds, as we have the core gameplay experience for the first tier of the game all but completely worked out and implemented, with a fair amount of the balancing completed. Though we haven't fully blocked out the remaining systems we would like to implement, we have a rough idea of how the latter game stages will look, as outlined by the chart below. Next week, we will continue to implement and test these new systems, building off the foundations we have established this past week and bringing the core gameplay experience for the game closer to completion.

That, and we're going to get as much testing done on our game as possible.


In other news, I have a rough version of the new dungeon exploration system for the Dungeon Crawler done, though I need to actually mock up a dungeon to test the system. I expect that there will be many iterations before the system is complete, but progress is being made, even though it is on a somewhat sporadic basis.

Until next time,
Guardian Soul

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