Hail Wanderers!
The update to the code is complete and mostly cleaned of bugs, though I haven't done very rigorous testing for anything beyond basic usability. Weapon tables are up next, along with a global balance shift (mostly focused on the NPC stats as they are now using the same damage range system that the player uses and as such are dealing far too much damage right now). The balance update shouldn't take too long as now the NPCs can have stats more in line with the player's stats and I can more easily compare the player's expected strength to the strength of an NPC. Anyway, I'm going to start on the new loot lists today/tomorrow and hopefully finish them within the next few days. I'm probably going to work on the NPC stats at the same time, so the process will take a little bit longer but it should mean that the balance should be a little bit better.
Once I have all that done, I'm going to clean up the user interface a little (specifically the status screen) and add a few minor features (specifically the ability to destroy items in the inventory). Once THAT is done and I do some bug testing, update 0-2 should be ready for release.
Next blog update I'll explain a little about how the weapon generation system works and may even include a bit of code for those who are interested.
Until then!
Guardian Soul
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