Hail Wanderers!
Exciting news on several fronts today! All the basic enemies needed for the first demo are done! I've moved on to working on the bosses, which shouldn't take as much time overall. Expect them to be done over this week, at which point I'll start on the events. Once /that/ is done, I'll do a (hopefully quick) pass over everything to make sure that it is ready for integration into the game's code. As always, I'll keep the blog up to date with my progress.
In other news, some folks who I worked with on another project have expressed an interest in fully polishing the game we made and publishing it. The game is feature complete and is in beta (all art in, all gameplay features in, can be played from start to finish, etc) but it requires a bit more work before it is ready for a full release. We are still in the planning phase, but I'll provide a link to the game as the project progresses. The game is a 2D horror rogue-like with a heavy emphasis on skill and is quite a lot of fun to play, if I do say so myself. Look for further updates in the coming days!
Guardian Soul
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